01 / Creative AI
Modly × Hunyuan3D
More roomto create.
An image becomes a textured 3D asset.
With more room left on the GPU.
How the memory savings work
The texture stage needed too much GPU memory. I staged components between CPU and GPU so idle weights no longer occupied the GPU. The workflow includes mesh cleanup and export.
The encoder reads the reference. Other weights wait in CPU memory.
The diffusion model uses the GPU during denoising. Idle components return to CPU memory.
The VAE decodes the result. Components move at stage boundaries.
GPU memory
Recorded RTX 3090 texture-stage benchmark.
See measurement record